Release 3.8.2.2: macOS Dock icon turns sea-wave N when connected.
Swap application icon on connect/disconnect via AppKit; ship arm64 build. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -0,0 +1,106 @@
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//go:build darwin
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package dockicon
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import (
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_ "embed"
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"log"
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"sync"
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"unsafe"
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"github.com/ebitengine/purego"
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"github.com/ebitengine/purego/objc"
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)
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//go:embed icon_idle.png
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var iconIdlePNG []byte
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//go:embed icon_connected.png
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var iconConnectedPNG []byte
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var (
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once sync.Once
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ready bool
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mu sync.Mutex
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last *bool
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selSet objc.SEL
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selPerf objc.SEL
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selShared objc.SEL
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selData objc.SEL
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selAlloc objc.SEL
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selInit objc.SEL
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selRetain objc.SEL
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clsApp objc.Class
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clsData objc.Class
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clsImage objc.Class
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)
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func initAppKit() {
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once.Do(func() {
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if _, err := purego.Dlopen("/System/Library/Frameworks/Foundation.framework/Foundation", purego.RTLD_GLOBAL|purego.RTLD_NOW); err != nil {
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log.Printf("dockicon: Foundation: %v", err)
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return
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}
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if _, err := purego.Dlopen("/System/Library/Frameworks/AppKit.framework/AppKit", purego.RTLD_GLOBAL|purego.RTLD_NOW); err != nil {
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log.Printf("dockicon: AppKit: %v", err)
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return
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}
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clsApp = objc.GetClass("NSApplication")
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clsData = objc.GetClass("NSData")
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clsImage = objc.GetClass("NSImage")
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if clsApp == 0 || clsData == 0 || clsImage == 0 {
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log.Printf("dockicon: missing AppKit classes")
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return
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}
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selShared = objc.RegisterName("sharedApplication")
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selSet = objc.RegisterName("setApplicationIconImage:")
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selPerf = objc.RegisterName("performSelectorOnMainThread:withObject:waitUntilDone:")
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selData = objc.RegisterName("dataWithBytes:length:")
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selAlloc = objc.RegisterName("alloc")
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selInit = objc.RegisterName("initWithData:")
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selRetain = objc.RegisterName("retain")
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ready = true
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})
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}
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// SetConnected swaps the Dock icon: sea-wave N when connected, original when idle.
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func SetConnected(connected bool) {
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initAppKit()
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if !ready {
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return
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}
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mu.Lock()
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if last != nil && *last == connected {
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mu.Unlock()
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return
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}
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v := connected
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last = &v
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mu.Unlock()
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png := iconIdlePNG
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if connected {
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png = iconConnectedPNG
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}
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if len(png) == 0 {
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return
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}
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data := objc.ID(clsData).Send(selData, unsafe.Pointer(&png[0]), len(png))
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if data == 0 {
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return
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}
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img := objc.ID(clsImage).Send(selAlloc)
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img = img.Send(selInit, data)
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if img == 0 {
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return
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}
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img.Send(selRetain) // keep alive across async main-thread call
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app := objc.ID(clsApp).Send(selShared)
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if app == 0 {
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return
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}
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// AppKit must run on the main thread (glaze owns it).
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app.Send(selPerf, selSet, img, false)
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}
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